One of my favourite games of the past decade was Fire Emblem: Path of Radiance on the Game Cube. I liked it so much partly because I enjoy the tactical gameplay, but also partly because I was able to really get into the world and the characters.
For instance, among the games many characters were two women, Jill and Lethe. In many ways, they were very similar. Both were fierce warriors who you do not mess with. Both were loyal patriots, proud of their people and their homeland. And both were bigots.
They had grown up, each hating each other's country and people, so it came as something of a shock when circumstances threw them together on the same side of a war. At first, their mutual hatred was palpable; they threw ethnic slurs at each other, because they were the only terms they knew. But then, as time passed, they managed to reach a truce, then develop a respect for each other, and finally to become friends.
These sorts of character moments weren't dealt with in any great detail, but they were nicely done, and there were a whole lot of them, so they really helped to flesh out the world and make me care about the members of my group.
Fire Emblem's Wii incarnation, Radiant Dawn, was not as good, but it was still enjoyable. As such, I was looking forward to the series making its way to 3DS in the form of Fire Emblem: Awakening. The 3DS has been very underwhelming so far, but that was one title I was looking forward to.
And then I read today that Fire Emblem: Awakening will feature marriage1 and my heart sank. Because, of course, when a game says that it features marriage, what it probably means is that it features one-man-to-one-woman marriage. So I dig a bit further, and yep, that's exactly the case (according to a game guide, based on the already-released Japanese version).
To me, this is a Big Deal, which moves the game from my "almost certainly going to buy" list to my "almost certainly not going to buy" list.
If anyone is currently thinking "So what? If you don't like it, just ignore that feature!" or something similar, allow me to explain why this matters to me.
1. It fills in some of the gaps that were otherwise left ambiguous or unexplained. Gaps are an important part of any story, because the player/reader/viewer can fill in those gaps with whatsoever they choose. If characters sexualities are not stated then I'm happy to imagine them as hetero-, homo-, bi-, or a-, or pan- sexual as I will. If I want to imagine that things between Jill and Lethe blossom into a relationship, then I'm free to do so. If the game has an "anyone can get married, but only to members of the opposite gender" then the characters are all canonically straight. This makes the world narrower, less expansive, and less vibrant. There are quite simply fewer avenues for my mind to explore.
2. It breaks immersion. If a game has a character who is acting as a player-surrogate (as FE:A does), then I never want to reach a point where I think that I want to do such-a-thing but the game won't let me. In fact, the only thing that the game will let me do is something that goes against my personality and the personality of the character I've created. (I find it very difficult to role-play as a character who is attracted to men. Possibly this is a personal weakness on my part, but it is the way things are.) So if the game is constantly saying "hey, how about that marriage thing?" to me, while not allowing me to pursue a romance with the character that I am/my character is actually attracted to, that pulls me right out of the game and reminds me that actually, this world isn't real and living. It's a contrivance programmed onto a games console, limited in scope. This makes the game less fun.
3. It's a kick in the teeth, as the game is basically saying "you don't matter" to me. This is doubly the case when you consider that it's coming from a company (Nintendo) whose president (Satoru Iwata) has spoken about caution in embracing online gaming so as not to lose "consumers who do not have an Internet connection". Really. Apparently, Nintendo thinks that "gamers without an Internet connection" are a more important demographic than "queer gamers"2. This is, of course, part of a much larger problem within society, and while I believe in picking one's battles, this is a massively easy battle for me to fight. I don't even have to do anything. In fact, it requires a negative amount of effort. Instead of taking the time and money to buy the game, all I have to do to vote with my feet is nothing. Which I think I will.
[1] I actually read it in an actual paper magazine, so the link is just one of the first things that came up in a Google search.
[2] While there are a great many people in the world who don't have Internet access, I doubt many of them are gamers. Without having seen any hard and fast data, I highly suspect that most of the people without the Internet are either too poor to be able to afford games consoles, too remote to be able to find games consoles for sale, or too elderly or traditionalist to be interested in games. Or all three.
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